
They will lose the game if they possess no units with which to capture a deployment zone. If such a point is lost, the player will be unable to call in reinforcements until it is re-secured. Any units ordered during the battle will arrive from a specific command point a deployment zone typically located on the edge of the map from which units ordered will enter the battle. Holding these zones awards the player with additional deployment points over time, allowing them to bring in additional units during the course of a battle. Units also have morale which can degrade under heavy attack, reducing the unit's combat effectiveness and potentially causing it to rout, leaving it unresponsive to player commands.įollowing initial deployment, players must gradually hold and secure additional designated zones on the map by deploying special command units and supporting forces to them. Players can manage these attributes by deploying supply units which repair and re-arm units. Units in the game have several attributes such as their amount of fuel or ammunition If a unit runs out of fuel or ammunition, it will be unable to move or shoot, respectively. The opposing sides will typically start on opposite sides of the battlefield, with both parties being awarded an initial number of deployment points that determine how many units they can spawn at the start of the battle. choosing between infantry with anti-aircraft or anti-armor capabilities, or whether to deploy air-superiority aircraft or ones suited for supporting ground forces. The player can choose from infantry, various forms of armored units, air forces, and naval forces, with further customization available, e.g. The player can decide which units they want to deploy before a battle, creating a deck of specific individual units. The battlefield is viewed from a top-down perspective, giving the player an overview of the action. And let’s not forget the iconic StuG III, a.k.Wargame: Red Dragon is set in East Asia during an alternate history Cold War where the Soviet Union doesn't collapse and featuring five new Asia Pacific factions: China, North Korea, South Korea, Japan and the ANZAC. The Finnish Army’s lineup also features a wide range of tube artillery, from heavy mortars, such as TelaKrH 66, to 122mm PSH 74 (Gvozdika) & 152mm TELAK 91, as well as modernized MBT such as the T-72M1MOD. A strong infantry line-up backs up this recon force, with a large choice of shock troopers & commandos with CQC MG, giving the FDF an uncanny ability at clearing urban areas & woods. Finland introduces a new unit type: ATV riders, with the FDF Mönkijä, a small & elusive jeep. It features excellent reconnaissance, providing a wide array of choices ranging from the stealthy to the powerful. Yugoslavia is playable in a coalition with Czechoslovakia.The Finnish Army is also available in this new Nation Pack. Yugoslavia also fields many variants of BOV wheeled armored vehicles, M-60 APV, M-80 IFV… The Yugoslav Air Force introduces no less than four indigenous planes (Jastreb, Super Galeb, Orao & Novi), modeled in-game into seven variants. It features four variants of the M-84 MBT as well as heavier tanks such as the M-91 Vihor. WARGAME: RED DRAGON IS BACK WITH TWO NEW RED NATIONS: YUGOSLAVIA AND FINLANDYugoslavia & Finland come to reinforce the PACT side of Wargame: Red Dragon, bringing up to 186 new gorgeous units to add further strategic depth to Eugen Systems’ spectacular RTS.The Yugoslav People’s Army is a highly-mechanized fighting force, with powerful tanks and IFV backed up by a wide choice of versatile SAM/SPAAG weapon systems as well as many indigenous assault aircrafts.
