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No longer home
No longer home










no longer home

It’s a neat mechanic that really emulates two polite, considerate or awkward people talking, waiting for the next chance to speak in a conversation. You are in control of both Ao and Bo through the course of the game, but interestingly, when the two are talking with each other you’ll be able to lead the conversation in favour of one or the other, choosing who speaks what line next, and which line will be omitted from the conversation. There isn’t much to it, meaning it’s easy to jump into if you’re not a video game person, or you just want a laidback game at the end of a big day. The gameplay is very minimalistic, basically consisting of just walking around the flat, interacting with objects, talking to characters, and making dialogue choices. It’s a great idea and I was hoping to see more of it, however by the end of the game it turned out to have been just a sliver, and I was sad to not see it expanded further. One addition that comes out of left-field is the addition of some supernatural stuff acting as metaphors for Ao and Bo’s uneasy situation, including big monsters in place of housemates.

no longer home

But No Longer Home allows you to stay and listen to the heart-to-hearts and the inner most thoughts.

no longer home

It feels as if you’ve awkwardly walked in on two friends having a deep and meaningful late night convo in the backroom of a party. And you can really see this in Ao and Bo’s conversations throughout the game. No Longer Home acts as a window into their world as you navigate this ending, both emotionally through the characters, and physically through their home.Īs a semi-autobiographical work, No Longer Home is representative of the lead developers Hana and Cel, who experienced similar situations in their lives as Uni finished up. After forming a relationship during their studies at University, they are now faced with moving out of their London flat and having to live apart from each other for the first time – the end of an era. This familiar period of one’s life is the space in which No Longer Home exists.Ĭreated by the small team at Humble Grove, (and published by Melbourne-based label Fellow Traveller!) No Longer Home sees you in the shoes of Ao and Bo, navigating their lives as they reach a juncture. With little money in your bank account and a lot on your mind, you’re just trying to live your best life without getting weighed down. Development duo Hana and Cel chose this project as a way to explore and express the emotions that came with saying goodbye.You’re a broke twenty-something living out of home.

no longer home

No Longer Home was born when the developers were similarly forced apart after university, and decided to stay in touch by working on a game together. Get to know Lu, the multi-eyed, animal-like new flatmate. Follow the day to day activities and conversations of two queer, non-binary students and their friends. Have BBQs, play video games, and stay up late just talking in bed. Wander through an intimate flat and examine the everyday belongings of Bo and Ao. And deep under their South London flat, something grows.Īs they pack their belongings in the home they've shared, they'll unleash more than just memories Disillusioned by post-educational life and shoved aside by a government who doesn’t want them there, both are trying to come to terms with their uncertain futures. Thanks to visa limitations, Ao is forced to return to Japan, leaving Bo in England. Welcome the magic of the everyday and somewhat extraordinary.īo and Ao are graduating university and preparing to leave the flat they’ve lived in together for a year. Immerse yourself in the lives of Bo and Ao and learn about their dreams, frustrations and fears. No Longer Home is a game about letting go of the life you've built due to circumstances beyond your control.












No longer home